local Lua__mu = fk.CreateSkill {

  name = "Lua__mu",

  tags = { Skill.Compulsory, },

}

Fk:loadTranslationTable{
    ["Lua__mu"] = "-《( 目 )》-",
    ["$Lua__mu1"] = "的你到看会我，远永到直，你见看会也我。会你但",
    ["$Lua__mu2"] = "我见不看将们他",
    [":Lua__mu"] = "锁定技，当你死亡后，若你有技能“伊始盛宴”，你复活并隐匿。",
    ["@@mu_death"] = "<font color='red'>ISEEYOU</font>",
}

local M = require "packages.internetMEME.record.INTTE"

Lua__mu:addEffect(fk.Deathed, {
    anim_type = "special",
    can_trigger = function(self, event, target, player, data)
        return player:hasSkill(self, false, true) and player:hasSkill("Lua__yishishengyan", false, true) and target == player
    end,
    on_use = function(self, event, target, player, data)
        local room = player.room
          room:revivePlayer(player)
          room:setPlayerMark(player, "@@mu_death", 1)
          M.EnterHidden(player)
    end,
})

return Lua__mu